I have the skybox working now (I think at least). Now I just need to work on the scaling things. Additionally, since I am tiling meshes for terrain, I sometimes get some significant popin with the mesh tiles. I was considering fading them in or something along that lines to provide a more pleasing effect. Any thoughts?
Background:
I am using a 3 x 3 set of tiles and an infinite plane just beneth the tiles to provide a "look" of a larger terrain- like this.
pppppppppppppppppppppppppppp
pppppppppppppppppppppppppppp
ppppppppp T T T pppppppppppp
ppppppppp T C T pppppppppppp
ppppppppp T T T pppppppppppp
pppppppppppppppppppppppppppp
pppppppppppppppppppppppppppp
p=plane
T=Tile
C=Camera and Tile
I have the tiles replicating once I exceed in any direction a 1 tile buffer around the camera. But when I do this the tile "pops" onto the scene and it looks kida weird. I tried using fog but it obscured the infinite plane so that the terrain then appeared out of nowhere, with the plane it atleast gives the impression of a large area of land. Any thoughts would be greatly appreciated.
Thanks
Jamie
Background:
I am using a 3 x 3 set of tiles and an infinite plane just beneth the tiles to provide a "look" of a larger terrain- like this.
pppppppppppppppppppppppppppp
pppppppppppppppppppppppppppp
ppppppppp T T T pppppppppppp
ppppppppp T C T pppppppppppp
ppppppppp T T T pppppppppppp
pppppppppppppppppppppppppppp
pppppppppppppppppppppppppppp
p=plane
T=Tile
C=Camera and Tile
I have the tiles replicating once I exceed in any direction a 1 tile buffer around the camera. But when I do this the tile "pops" onto the scene and it looks kida weird. I tried using fog but it obscured the infinite plane so that the terrain then appeared out of nowhere, with the plane it atleast gives the impression of a large area of land. Any thoughts would be greatly appreciated.
Thanks
Jamie