You could just do
hit=cameraPick(zipzanger)
if hit=0
;skip regular code.
else
;check as normal
endif
Unless blitz crashes no matter what if you camerapick over empty space(Which just sounds impossible to me but I don't know.)
hit=cameraPick(zipzanger)
if hit=0
;skip regular code.
else
;check as normal
endif
Unless blitz crashes no matter what if you camerapick over empty space(Which just sounds impossible to me but I don't know.)