You set the entityorder of your skybox using the entityorder command
entityorder skybox,100
Entityorder stops zbuffering being used so don't worry about things that are larger, the skybox will be drawn first then your terrain and stuff will draw normally over the top of it.
Imagine the skybox as the cls.
Speaking of which, you can switch the camera cls off if you've got a skybox.
entityorder skybox,100
Entityorder stops zbuffering being used so don't worry about things that are larger, the skybox will be drawn first then your terrain and stuff will draw normally over the top of it.
Imagine the skybox as the cls.
Speaking of which, you can switch the camera cls off if you've got a skybox.