Yep
Your skybox quite frankly only needs to be 1x1x1, put it in the same place as the camera, you've got 2 ways of doing this, either parent it to the camera or position it in the same place as the camera, both ways will need 1 line of code. If you position it, you need positionentity skybox,entityx(cam),entity(cam),entityz(cam) if you've parented it to the camera then in your main loop you need rotateentity skybox,0,0,0. Set the entity order so it draws first and forget about the skybox from there.
If your meshes haven't got bones in them youse the scalemesh command once before your main loop. If you're scaling thing in real time within in game loop use scaleentity. Also if your mesh has bones in it, then use scaleentity as scalemesh only scales verts and not the bones.
Your skybox quite frankly only needs to be 1x1x1, put it in the same place as the camera, you've got 2 ways of doing this, either parent it to the camera or position it in the same place as the camera, both ways will need 1 line of code. If you position it, you need positionentity skybox,entityx(cam),entity(cam),entityz(cam) if you've parented it to the camera then in your main loop you need rotateentity skybox,0,0,0. Set the entity order so it draws first and forget about the skybox from there.
If your meshes haven't got bones in them youse the scalemesh command once before your main loop. If you're scaling thing in real time within in game loop use scaleentity. Also if your mesh has bones in it, then use scaleentity as scalemesh only scales verts and not the bones.