Bot,
You will have to forgive me, but sometimes I have a hard time getting my head around new things (sswift can attest to this, he helped me learn basic physics stuff without tokamak). Can you give me an Idea how to make a pyramid with 5 cubes. With the top point being my Lander and the bottom four cubes as my landing skids.
Then my next question is, can I turn the RB (Lander) manually, or do I have to apply impulse. What I want to end up with is a way to pivot the lander on both the x and z axis.
I played around lastnight with my lander within a single RB cube and a AB ground cube. I used ApplyImpulse2 and set the point of impact 10 units above my lander to use that to tilt it left, right , fore and backwards, but the effect I got was that I pushed the Lander too far, off course trying to turn it... Has this made any sense?
Best Regards,
Eric
You will have to forgive me, but sometimes I have a hard time getting my head around new things (sswift can attest to this, he helped me learn basic physics stuff without tokamak). Can you give me an Idea how to make a pyramid with 5 cubes. With the top point being my Lander and the bottom four cubes as my landing skids.
Then my next question is, can I turn the RB (Lander) manually, or do I have to apply impulse. What I want to end up with is a way to pivot the lander on both the x and z axis.
I played around lastnight with my lander within a single RB cube and a AB ground cube. I used ApplyImpulse2 and set the point of impact 10 units above my lander to use that to tilt it left, right , fore and backwards, but the effect I got was that I pushed the Lander too far, off course trying to turn it... Has this made any sense?
Best Regards,
Eric