Well, you might be able to use a convex body as I mentioned on the player factory forums. I also mentioned how to combine multiple geometries into the rigid body. I presume you will use a static mesh for the terrain? http://playerfactory.proboards25.com/index.cgi?board=tokamak2&action=display&num=1077666832 Will allow you to do it without to mych trouble. Then its just a matter of initializing tokamak, advancing in your main loop and finally positioning the objects.
tokamak physics thread 4
Blitz3D Forums/Blitz3D Programming/tokamak physics thread 4The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.