Blitz3D has no native way of doing this. The only way to hack it is to do something like:
But even then it sort of sucks because the code within the if block still has to compile successfully. Sometimes you just want code to "go away" for a short while... block commenting would be nice.
if 0 ...your code here... endif
But even then it sort of sucks because the code within the if block still has to compile successfully. Sometimes you just want code to "go away" for a short while... block commenting would be nice.