Thanks for the suggestions. I am happy if this release is noticed at all :)
Sorry for notoriously not answering PMs on BC :)
I agree, gravity and jumping are very weak points. I am thinking about to rewrite the whole gravity system. It's just a big patchwork atm.
As for the intro I have to say - I didn't have the time to make something real nice. I know, the scientist looks horrible, esp. his hands when close up to the camera. This is worse than HL1 :) But anyway, it's telling a story. BTW the Ant has a texture, but for some reason it is missing in the intro , but it's there in the game. I just realiszed this bug, cause the texture worked fine also in the intro when I tested the zip on the development machine. Strange, cause it works one time, then it doesn't. Maybe I had 2 ant Models in there, and one used a static path. Not a big deal imho.
The idea with the bullet holes is a good one. I have also thought about to use diffrent sounds on diffrent materials. For this I'd have to index each and every surface right after loading. This surface list could then also be used for various other things like footsteps etc.
But honestly, there is so much real basic stuff I first got to fix, to do or to finish. Eg. the gravity system, or a better weapons system (scrollbar HUD thing, yes, Mousewheel is a good idea too) including a realistic Reloading system, that will mess up the whole weapons loader of course, so upcoming versions won't be compatible, but who cares. Furthermore 3th person view, other scoring for shooting at enemies (headshots etc), although this will bring up new problems with one-mesh characters...
There is a lot to do and I ask myself if I'll ever have the time to do it all by my own. At least, we slowly start to find it no more so very unrealistic to compare this work of a single person with the commercial engines that were produced by an army of highly specialized pros.
Well, I still love to create levels, and that's the most important thing to me. This level was done on about 1 week.
Thanks for your comments, to all of you.
Sorry for notoriously not answering PMs on BC :)
I agree, gravity and jumping are very weak points. I am thinking about to rewrite the whole gravity system. It's just a big patchwork atm.
As for the intro I have to say - I didn't have the time to make something real nice. I know, the scientist looks horrible, esp. his hands when close up to the camera. This is worse than HL1 :) But anyway, it's telling a story. BTW the Ant has a texture, but for some reason it is missing in the intro , but it's there in the game. I just realiszed this bug, cause the texture worked fine also in the intro when I tested the zip on the development machine. Strange, cause it works one time, then it doesn't. Maybe I had 2 ant Models in there, and one used a static path. Not a big deal imho.
The idea with the bullet holes is a good one. I have also thought about to use diffrent sounds on diffrent materials. For this I'd have to index each and every surface right after loading. This surface list could then also be used for various other things like footsteps etc.
But honestly, there is so much real basic stuff I first got to fix, to do or to finish. Eg. the gravity system, or a better weapons system (scrollbar HUD thing, yes, Mousewheel is a good idea too) including a realistic Reloading system, that will mess up the whole weapons loader of course, so upcoming versions won't be compatible, but who cares. Furthermore 3th person view, other scoring for shooting at enemies (headshots etc), although this will bring up new problems with one-mesh characters...
There is a lot to do and I ask myself if I'll ever have the time to do it all by my own. At least, we slowly start to find it no more so very unrealistic to compare this work of a single person with the commercial engines that were produced by an army of highly specialized pros.
Well, I still love to create levels, and that's the most important thing to me. This level was done on about 1 week.
Thanks for your comments, to all of you.