SetMatElement?

Blitz3D Forums/Blitz3D Programming/SetMatElement?

This would be handy.. You probably already knw this but you could probably figure it out by starting at the entity handle of a cube (scaled by 3.4 on the X axis) in memory and loop through a bunch of bytes aftrer it (maybe 300), reading in floats. When the value is 3.4, debuglog position and 8 more floats. Then, repeat with different values. There should be an offset common to each test.