Algorithmically designed textures.

Blitz3D Forums/Blitz3D Programming/Algorithmically designed textures.

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I've just played a games that looks really good. Plays okay.

Has high quality textures and music and weighs in at at whole 96kb download!!!

Let me repeat. A complete FPS game in 96kb. It's amazing.
This game could fit on a floopy drive 20 times over.

Checkout kkrieger @

http://www.theproduct.de/index.html

Here is an example of the kind of textures generate.












How do they do those textures. What algorythms do they use?

Could blitz do it and would that enable high quality textures to be used in worlds that
would enable shareware users the shortest download time possible.