MP-5K 3d model

Miscellaneous Forums/Graphics Showcase/MP-5K 3d model

Hey hocking, your guess is not far from truth. I wanted to finish the model as quickly as possible so that I could continue coding ;) so I tried this:
I loaded a reference picture into milkshape and drew the outline of the picture with vertices. Then I connected them with faces, duplicated and flipped the whole thing, moved it a tad away from the original mesh and connected the two sides. Then I just changed the x scale of some verticle pairs so that e.g. the trigger is narrower than the handle. As a last step I inserted two cylinders to improve the 3d appearance of the model.
That took me not more than an hour. 15 minutes later I had the whole thing textured and ready to go. I think that's damn fast regarding the fact that I'm a terrible n00b at modelling. Perhaps I should write a tutorial on my modelling method for lazy game programmers who can't spend too much time on making the models ;) Btw, the polycount is 272.