How to I implement occlusion in a B3D game?

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The only map making tool that offers any form of built in occlusion is quill3d. If you want to buy it and are in the UK you can buy mine cheap. :D

The BSP file format offers occlusion, but has many limitations, the main one being the licensing issues.

My recommended tool path is:
1. Milkshape
2. gile[s] for lightmapping and setup
3. portalpal for occlusion (I am biased)

Good luck in your search.