I've seen some great blitz demos featuring pretty graphics and working FPS physics, but these seem to draw ALL of the polygons in the world.
I have heard certian tools can be used to create indoor maps with BSP-like culling and occusion. Is that data included within the B3D format, or would I need to use a different file format, like .x or .3DS? Or is the culling/occlusion data stored in an external file of some sort?
I'm pretty much asking the usual, here. How do I do it, what tools will I need, how many competing tools are availible for me to choose from, etc.
Ideally, I would like to be able to use good old Milkshape to model everything, from my characters to my indoor environments, export them to B3D, polish them up in B3DTweak and render them as-is. If this is not possible, then I'd like to know how to get from Milkshape to optimized 3D worlds with as few extra steps as possible, and while buying as few extra tools as possible.
I have heard certian tools can be used to create indoor maps with BSP-like culling and occusion. Is that data included within the B3D format, or would I need to use a different file format, like .x or .3DS? Or is the culling/occlusion data stored in an external file of some sort?
I'm pretty much asking the usual, here. How do I do it, what tools will I need, how many competing tools are availible for me to choose from, etc.
Ideally, I would like to be able to use good old Milkshape to model everything, from my characters to my indoor environments, export them to B3D, polish them up in B3DTweak and render them as-is. If this is not possible, then I'd like to know how to get from Milkshape to optimized 3D worlds with as few extra steps as possible, and while buying as few extra tools as possible.