I was counting on those being alpha (yep, have my monitor too dark, may have not seen the volume) , then , they're really optimized...
I think I'll keep doing art and not learn coding...that way I'll do art for several engines... as I see my self missing alpha maps...and if doing for a non weights engine, I'd be missing... weights like in b3d.Hehe.So on with usual features...
when was at work I had them all, but that wont happen again...
I'd agree the fun part of an rpg is doing the pencil drawings of the characters (specially Middle Age, sword and fantasy) , writting the story, the fx, and complex coding... Wether gets ended or not, does not matter, actually (for me), if there's something nice to show :)
I think I'll keep doing art and not learn coding...that way I'll do art for several engines... as I see my self missing alpha maps...and if doing for a non weights engine, I'd be missing... weights like in b3d.Hehe.So on with usual features...
when was at work I had them all, but that wont happen again...
I'd agree the fun part of an rpg is doing the pencil drawings of the characters (specially Middle Age, sword and fantasy) , writting the story, the fx, and complex coding... Wether gets ended or not, does not matter, actually (for me), if there's something nice to show :)