I have checked also md2 deforms models when 2k tris or so...slightly.
But maybe that could be my art software...
an md2 is a bunch of meshes put once after the other...huge memeory...
while bones and weights is much more advanced thing..
I'd go for md2 for anything under 600 tris (heh, similar to game space light limit ;) )
And many at once.
For all the other cases, I'd go b3d.
BTW, Traci's models aren't to high count model, this days. They indeed are low count, but extremely well textured.
euhm...wait. hadn't seen that new shot since they're in Aus... well, those could be cinematics models..
Traci, once again, your husband kick ass in art...
btw, that coul dbe not to hi poly, but clever transparency maps...and again good texturing.
painterly but good. I dunno if b3d allows a percentage of transparency...for th eglasses...would rock...
what's that...2000? 2500 tris ?
it could be even only 1500...
hm...no..more...
Can normal maps be made in b3d?
But maybe that could be my art software...
an md2 is a bunch of meshes put once after the other...huge memeory...
while bones and weights is much more advanced thing..
I'd go for md2 for anything under 600 tris (heh, similar to game space light limit ;) )
And many at once.
For all the other cases, I'd go b3d.
BTW, Traci's models aren't to high count model, this days. They indeed are low count, but extremely well textured.
euhm...wait. hadn't seen that new shot since they're in Aus... well, those could be cinematics models..
Traci, once again, your husband kick ass in art...
btw, that coul dbe not to hi poly, but clever transparency maps...and again good texturing.
painterly but good. I dunno if b3d allows a percentage of transparency...for th eglasses...would rock...
what's that...2000? 2500 tris ?
it could be even only 1500...
hm...no..more...
Can normal maps be made in b3d?