Possibly, however Blitz didn't updae its support of .x for bones...
DeadMoap - Well, yes, without animation they are virtually the same, but md2 and b3d have different animation methods (thus the seperated command set), md2 being better for speed, b3d being better for compactness (doesn't store individual vertex transformations), and versitility (you can access bones and affect the animation).
DeadMoap - Well, yes, without animation they are virtually the same, but md2 and b3d have different animation methods (thus the seperated command set), md2 being better for speed, b3d being better for compactness (doesn't store individual vertex transformations), and versitility (you can access bones and affect the animation).