This should work.
You need an image with the alpha stored (such as a TGA image).
You need an image with the alpha stored (such as a TGA image).
; Sprite Control - Loading/Displaying Alpha'd images Include "include\Sprite Control.bb" SpriteGraphics3D 640,480 tex=LoadTexture("gfx\alpha test.tga",2) ; <- 2 = ALPHA tw=TextureWidth(tex) : th=TextureHeight(tex) sprite=CreateImage3D(tw,th) EntityTexture sprite,tex DrawImage3D sprite,120,80 RenderWorld Text 05,10,"Sprite Control - Alpha'd image" Flip : WaitKey EndGraphics3D End