Thanks guys :)
@Bot,
you are right, the laser is still a little out of position.
@MasterB,
The "occlusion" is very simple, I just build my entire level in 3d studio max, but I export it in different pieces (not one big file), then I load the pieces in blitz and I parent them to different pivots, then depending on where you are in the level (inside_area()) I hide or show the pivots ,... I found this technique very useful for indoor scenes :) ... for outdoor I will only use fog to hide far elements (I don't have time to think in a better solution though, ... hmmmm?... may be LOD ...).
Paolo.
@Bot,
you are right, the laser is still a little out of position.
@MasterB,
The "occlusion" is very simple, I just build my entire level in 3d studio max, but I export it in different pieces (not one big file), then I load the pieces in blitz and I parent them to different pivots, then depending on where you are in the level (inside_area()) I hide or show the pivots ,... I found this technique very useful for indoor scenes :) ... for outdoor I will only use fog to hide far elements (I don't have time to think in a better solution though, ... hmmmm?... may be LOD ...).
Paolo.