I did my own tweening for my single surface particle system... and it works great with blitzes entity tweening . You just have to tween manually.
Just store old and new co-ordinate and use the current tween value to get the desired position at render time for each particle/shadow/anything in single surface...
Just store old and new co-ordinate and use the current tween value to get the desired position at render time for each particle/shadow/anything in single surface...