I'm messing around with Gmax. It seems painfully difficult to use compared to what I'm used to (How the frell do I get a frelling non-uniform scale!? In Milkshape, you just CLICK THE THING and DRAG IT! Stop torturing me, you accursed, obtuse interface, and just let me DO it!) but the higher polygon limits and multi-texturing capablities Milkshape doesn't have will no doubt become essential later on.