CameraPicking a Quad

Blitz3D Forums/Blitz3D Programming/CameraPicking a Quad

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

That's what I thought, Big10p. That's the way it works with image-based GUI items. But text items seem to be able to detect when the mouse is over the text but not when it's over the blank space. I imagine it's very handy for a lot of things, but not for this. I thought it might be something simple to do with entity or texture flags, but wasn't sure.

It only seems to be using a simple two-triangle quad for each character, so nothing funny going on there.