That's what I thought, Big10p. That's the way it works with image-based GUI items. But text items seem to be able to detect when the mouse is over the text but not when it's over the blank space. I imagine it's very handy for a lot of things, but not for this. I thought it might be something simple to do with entity or texture flags, but wasn't sure.
It only seems to be using a simple two-triangle quad for each character, so nothing funny going on there.
It only seems to be using a simple two-triangle quad for each character, so nothing funny going on there.