Sometimes when I create a model in WIngs3D the polygons are not evenly lit when i export,
I export to UU3D and blitz and some polygons are brightly lit whereas others are dark right next to each other making it look like a chessboard.
The problem seems to originate in Wings3D, but it is not visible in Wings3D. Can anyone help?
I export to UU3D and blitz and some polygons are brightly lit whereas others are dark right next to each other making it look like a chessboard.
The problem seems to originate in Wings3D, but it is not visible in Wings3D. Can anyone help?