VividGL - Small test

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Rumor mill? I wasn't going to be specific, but you asked me to so I did. And I specifically tried to indicate that I expect this stuff is upcoming, this was simply a first basic test. You really do go out of your way to take offense at anything less than unrestrained praise.

"Check, has hardware multi-texturing and has done for over a year..

You can dynamically specificy how many uvsets per entity(On a per entity basic, not one overiding number), upto32 if your hardware supports it.

glEntityAlpha(), no diff than blitz.

Three methods. Normal Software transforms(STill rendered in hardware, as the vertex list is updated agp side. (I.e vertex skinning),
second mode, matrix palleting, very fast as all the bones are transformed in hardware. Third, vertex shader method."

Cool. Mind showing examples? I didn't see any of that stuff in the demo. I realize this was a test rushed out but I doubt it is going to appease anyone since, as you point out, it is merely a bare-bones test. Any joker can read the first couple Nehe tutorials and knock up something just as good. You'll have to make a demo showing advanced features.

"Well that could mean a few things in my head. Spherical mapping, cube-mapping?"

Both. After all, Blitz has both.