VividGL - Small test

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"Jhock, clarify that statement a little. not implented as in not in the demo, or not in vivid at all? If so, what are these features? (And it also raises a bigger question. How would you know? :))"

I mean not in the demo; I have no idea what is or is not in vivid. Nor for that matter do I have any idea what your ultimate plans for vivid are, but a few examples of features I certainly hope you are planning to implement (because if you aren't vivid is kinda useless:)

multitexturing
multiple UV coordinates and/or lightmapping
environment mapping
alpha transparency
animated textures
animated meshes
etc etc ad nauseum

Also, how would stuff like collision detection or dynamic shadow casting be implemented using vivid? Is that stuff supported/going to be supported, or are people having to write stuff like that themself? Blitz internally supports the former but not the latter; IMO, for vivid to be a useful alternative renderer it needs to support at least all the features Blitz already does.