The game shouldn't close at all. Probably some kind of debugging code that got left in there. It probably won't run acceptably on that setup though. I'm sure I'm using more than 8 meg of vidram and AGP paging will slow it down badly. Also, I'm not sure a 300mhz k6-2 will keep up with animating a 4,000 poly character and Tokamak Physics.
However, it should not just close like that, even so, so I'll look into it and see what I've left in that I shouldn't. I do often use If Then End's to test out code, but I usually remember to remove them before releasing something. :(
What type of game were you selecting? Challenge? Practice? Exhibition? Arcade? Sim?
EDIT: Thinking about it, pin selection should come directly after alley selection. You didn't have shaders turned on, did you?
However, it should not just close like that, even so, so I'll look into it and see what I've left in that I shouldn't. I do often use If Then End's to test out code, but I usually remember to remove them before releasing something. :(
What type of game were you selecting? Challenge? Practice? Exhibition? Arcade? Sim?
EDIT: Thinking about it, pin selection should come directly after alley selection. You didn't have shaders turned on, did you?