FindChild would probably be easier but otherwise what he said. Just rig the character for skeletal animation and make sure the vertices of the head and nothing else are bound rigidly to a single bone in the head. Now when you move the bone (standard entity movement commands work fine) the head will go with it.
B3D mesh animation questions...
Blitz3D Forums/Blitz3D Beginners Area/B3D mesh animation questions...The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.