Oh that's just the text system isn't blitz's but one I wrote in gl. I just need to add bitplane masking(not a bug)
Dream, yeah full screen next time..;) the 512x512 thing was just so the texture could be grabbed from the screen render.
Render to texture doesn't work on a lot of cards, so didn't want to cause any probs.
Dream, yeah full screen next time..;) the 512x512 thing was just so the texture could be grabbed from the screen render.
Render to texture doesn't work on a lot of cards, so didn't want to cause any probs.