Lol yeah I totally forgot to credt you skitchy, have changed the original post to point out it's by you and (c)you.
The new demo tonight should be a much better test guys,
Firstly I'm going to use 'best' mode, which basically dynamically shifts a entities 'rendering' pipeline to whatever the card supports.
Plus instead of a box we have a fully lightmapped level.
And also, speed should be greatly improved, as the reason for the delay last night was I rewrote vivid's final rendering pipeline, replacing it with something called 'batches'...More on them tonight. ;)
The new demo tonight should be a much better test guys,
Firstly I'm going to use 'best' mode, which basically dynamically shifts a entities 'rendering' pipeline to whatever the card supports.
Plus instead of a box we have a fully lightmapped level.
And also, speed should be greatly improved, as the reason for the delay last night was I rewrote vivid's final rendering pipeline, replacing it with something called 'batches'...More on them tonight. ;)