VividGL - Small test

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Yo,

First simple test. The nicer one will be released tonight, didn't get to finish it with all the trolling going on in the other thread.

Desk/computer models are by and (c)James Martin 2004.

But this one demonstrates some basic features i *really* do need some compatiblity reports on, so it's all good.

This demo uses, Vertex buffer objects(For high speed rendering) This may only be compatible on recent cards, not sure. (vivid has other high speed modes, so don't worry if this doesn't work)

The demo is basically a square room(ugh!) with 30 computer entities in it. each computer has 3 monitors, and each monitor is actually displaying what you're seeing ;)

Normal fps controls.(Free flight though)
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Rar version.
http://www.excess.eclipse.co.uk/FutureCalling.rar

Zipped(Bigger file size, but SAME demo)
http://www.excess.eclipse.co.uk/FutureCalling.zip
The improved one I'm releasing tonight will feature some pixel shaded fx etc for those who can run it, but that stuff isn't important right now.
But if anyone trolls this thread, wave goodbye to anymore public demos until vivid's release. It's not worth it.
Feel free to report bugs, where's it's going wrong/suggestions etc, that's fine. Just leave the 'vapourware' this that and the other crap elsewhere.