Hi,
there's some example flying around here and at blitzcoder about racing games.
I suggest you also to check out the samples which come with the B3D CD; if I recall fine, in the 'mak' directory there's one about driving a car on a terrain; that could be interesting for you, expecially about handling collisions on a non-flat road.
About multitexturing a terrain, as far as I know you can apply up to 4 different textures on a terrain. Check also the fighter demo - again in the 'mak' directory.
You can of course use a mesh instead of a terrain though.
Since 3D collision system works between two entities, I guess so.
Hope this helps,
Sergio.
there's some example flying around here and at blitzcoder about racing games.
I suggest you also to check out the samples which come with the B3D CD; if I recall fine, in the 'mak' directory there's one about driving a car on a terrain; that could be interesting for you, expecially about handling collisions on a non-flat road.
About multitexturing a terrain, as far as I know you can apply up to 4 different textures on a terrain. Check also the fighter demo - again in the 'mak' directory.
You can of course use a mesh instead of a terrain though.
Do I use a mesh for my car and a mesh for the road?
Since 3D collision system works between two entities, I guess so.
Hope this helps,
Sergio.