Is TerraEd content inherently slow in-game?

Miscellaneous Forums/Content Creation Tools/Is TerraEd content inherently slow in-game?

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Warpzone,

5 fps???? My PC runs TerraEd at a much higher frame rate than this, although I couldn't tell you exactly.

When you boot up TerraEd is it slow to respond with no entities in it? Is it when you are adding lots of entities or just when you make a height map?

How many entities and what entities are you using? Have you created your own? How many polygons are they?

Please give us some more detail to consider.

I have been using TerraEd since day 1 and it runs really, really well on my 1.9 Athlon with 512MB RAM and a GeForce 3 (64mb).

Runs fine on my laptop too! (which is a surprise!).

If you are comparing B3d to C++ or asmbler applications then I think you are being too severe. Blitz - although very fast - is not as swift as c++ or asm - so any comparisons will be disappointing.

Best regards,

IPete2.