I think that the problem is blitz with the entity number and the collisions ....
why ? because in editor mode i have not tweeening
method and i have de activate the flip (false method) :)
terraed was coded with a pentium 4 1.5 ghz and a GEForce 2MX ! i have
made the demo landscape with this. Soo terraed include a culling
method for reduce entity number... Next TerraEd use a blitz GUI,
this stuff consume more the FPS compared to a window interface....
Maybe try TerraEd and the Demo landscape with another computer ?
What is your configuration.??
And please can you modify a little bit the topic title ? because this
title can discredit my product ...
Regards
why ? because in editor mode i have not tweeening
method and i have de activate the flip (false method) :)
terraed was coded with a pentium 4 1.5 ghz and a GEForce 2MX ! i have
made the demo landscape with this. Soo terraed include a culling
method for reduce entity number... Next TerraEd use a blitz GUI,
this stuff consume more the FPS compared to a window interface....
Maybe try TerraEd and the Demo landscape with another computer ?
What is your configuration.??
And please can you modify a little bit the topic title ? because this
title can discredit my product ...
Regards