The compiled demo (landscape-V2.exe) seems to run extremely slowly on my computer compared to a simmilar 3D application with realtime Level-Of-detail landscapes, such as the demo version of Alpha Black Zero. Is this just because the TerraEd demo uses the biggest map you could create with TerraEd? Is Blitz3D just slow? Or is the demo just programmed really poorly with a faulty main loop?
I have noticed that the editor itself (TerraEd 2.exe) seems to run very slowly, too, and doesn't refresh very often. (~5fps) I was wondering if anybody else experiences this? Or does EVERYBODY else experience this, and this is just one of the quirks of working with Blitz?
I noticed that the realitime shiny water demo was nice and fast, but the example file with the birds flying through the canyons was really slow. So maybe it all depends on how a user programs their main loop? If so, then I hope the author of TerraEd learns how to write a better main loop. If not, then I hope Blitz3D gets more efficient.
If the problem is my NVidia GeForce4 Ti 4400, then I think I will cry. :(
I have noticed that the editor itself (TerraEd 2.exe) seems to run very slowly, too, and doesn't refresh very often. (~5fps) I was wondering if anybody else experiences this? Or does EVERYBODY else experience this, and this is just one of the quirks of working with Blitz?
I noticed that the realitime shiny water demo was nice and fast, but the example file with the birds flying through the canyons was really slow. So maybe it all depends on how a user programs their main loop? If so, then I hope the author of TerraEd learns how to write a better main loop. If not, then I hope Blitz3D gets more efficient.
If the problem is my NVidia GeForce4 Ti 4400, then I think I will cry. :(