entity or linepick for bullet?

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I have some guns that are sposed to fire at enemies only (A.I.)
I am using linepicks for a laser style gun and entities as bullets for other guns.
The other guns have to use entitypick to see if there is an enemy in front of it

Is there any way of seeing if there is an enemy in front of an object (as opposed to an ally) apart from entitypick?