Has anyone successfully used a multi-threading PB DLL - that is, a DLL which itself initialises a background process thread.
Any PB DLL that initialises a thread seems to crash in Blitz3D with me.
Also has anyone managed to access (write to) the Blitz Banks RAM DIRECTLY from outside Blitz3D?
Many Thanks
Any PB DLL that initialises a thread seems to crash in Blitz3D with me.
Also has anyone managed to access (write to) the Blitz Banks RAM DIRECTLY from outside Blitz3D?
Many Thanks