3D turrets

Blitz3D Forums/Blitz3D Programming/3D turrets

Ive created a few variations on this..but there are always
problems..taking advantage of the hierarchy system within
blitz makes things much...but there are many problems..
Sure if you fix your turret so that it is basically 2d, its
Y axis being equal to World Y...but as soon as you allow
full 360 orientation..rotations invert..yadda..
Another problem is the Arc-Lim idea..limiting the amount
by which a turret a rotate...

Ive mad cludgey versions in the past..but i was wondering
if someone had any elegant versions?

Anyway..im of to play with some crossproduct ideas....

cheers! ;)
Matt....