Thanks a lot guys;)
@Rob Farley: The model is divided into 6 child entities. It is only one b3d file.
I did remove the bones when exporting the model to b3d. It runs much better now, but I still want bone animation...
@Big&: How did you re-do the character to be fully skinned? Do you mean like a full set of bones for the entire model? What I have is 4 sets of bones for each part.
@Rob Farley: The model is divided into 6 child entities. It is only one b3d file.
I did remove the bones when exporting the model to b3d. It runs much better now, but I still want bone animation...
@Big&: How did you re-do the character to be fully skinned? Do you mean like a full set of bones for the entire model? What I have is 4 sets of bones for each part.