Q: to those who use tweening with my shadow system

Blitz3D Forums/Blitz3D Programming/Q: to those who use tweening with my shadow system

Very close lights may show up the fact the shadow routine is using untweened transformations. You may want to test a scene where the distance from light to rotating object is much less than object to shadow collision. (edit - this on second reading doesn't sound that logical).

Also a good way to test tweening is to lower the GameFPS to 1 update per second.

I don't quite understand why a shadow system needs to be camera dependent but if it is I would also examine exactly how the camera and parents are being moved also. I would start by putting the UpdatePlayer (if it is an FPS camera) before the CaptureWorld...