Sunbeams-in-dusty-air effect

Miscellaneous Forums/Blitz Showcase/Sunbeams-in-dusty-air effect

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BTW I have already included this effect successfully in my current map work. But there is a problem: I save this mesh with Vertex Colors and Vertex Alpha as B3D Files, so I only have to load and position them using the Interior Dropper. Now when I try to adjust the EntityAlpha on the entire Mesh, Blitz ignores it (as seen with Maplet Meshes as well):


Is there a way to "resensitize" a .B3D to EntityAlpha? Or can I allow it using the Flags in the File Format?