@Slenkar
Do any of the joints have the same name, if so, take care that every joint has a unique name. If the animation runs fine in CFX, try to export with each frame being a key frame. Also test the animation in lineair mode, sinc this is how it will play in blitz.
Do any of the joints have the same name, if so, take care that every joint has a unique name. If the animation runs fine in CFX, try to export with each frame being a key frame. Also test the animation in lineair mode, sinc this is how it will play in blitz.