Well, Dxt = the actual compression method. DDS just 'encapsulates' the a complete texture usually, mip maps etc.
And yes, vivid CAN compress format texture on the fly into a compressed texture.
As for loading of .dds files, not currently. I will add it, it's just a bit messy as you have to use the directX api etc to actually load the file.
And yes, vivid CAN compress format texture on the fly into a compressed texture.
As for loading of .dds files, not currently. I will add it, it's just a bit messy as you have to use the directX api etc to actually load the file.