Otacon:
Good to know, but actually I was asking about mip map bias control, which allows me to set the "distance" that I want them to kick in. Actually, that's probably a dumb question, because I think mip map bias can be set up in shaders.
As far as setting them up pre-runtime, are you talking about the loading of DXT files?
Good to know, but actually I was asking about mip map bias control, which allows me to set the "distance" that I want them to kick in. Actually, that's probably a dumb question, because I think mip map bias can be set up in shaders.
As far as setting them up pre-runtime, are you talking about the loading of DXT files?