sprite overkill

Blitz3D Forums/Blitz3D Programming/sprite overkill

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I was thinking of usig sprites as volumetric fog type of thing... Simple ground area cloud cover... not a lot of sprites... maybe 1000???

But I begin to wonder

If I use spheres and texture them with a PNG mesh (you know alphaed) and roatat them randomly.

Which do y'all think would run slower???

-RZ