I was thinking of usig sprites as volumetric fog type of thing... Simple ground area cloud cover... not a lot of sprites... maybe 1000???
But I begin to wonder
If I use spheres and texture them with a PNG mesh (you know alphaed) and roatat them randomly.
Which do y'all think would run slower???
-RZ
But I begin to wonder
If I use spheres and texture them with a PNG mesh (you know alphaed) and roatat them randomly.
Which do y'all think would run slower???
-RZ