Graphics mode causing clipping

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I think clipping either refers to having triangles clipped when they are close to the cam or Z buffer fighting... For the close to the camera one, lower minimum range, and for Z buffer fighting (triangles flickering by switching order), make triangles farther apart. Well, I'm not actually sure what clipping is supposed to mean... those are just some possible graphics bugs. Not sure what would be caused by changing resolutions, so it's probably card specific.