my work PC is a 3d workstation and thus has a Quadro4 (which is utter poop and gets about 15fps on a blank 3d scene in Blitz) but with the mipmap settings at high quality it still looks bad - the white lines running along the road gradually get wider and more muddy until the whole road becomes a dull grey mess.
I wouldn't mind if this happened way in the distance but it occurs really close to the camera.
I wouldn't mind if this happened way in the distance but it occurs really close to the camera.