Yeah mipmapping in b3d is pretty awful I agree.
In some cases the mid-far mip-maps totally mess up and end up using vid mem shared by other textures too.
I hope bmax's 3d engine finally gives us proper control over filtering etc..don't see why everything has to be reduced to one fx flag..it's silly.
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As for reducing it, not that I'm aware of. I'd just turn it off for the normal map 'layer', or
better yet..load 2 versions of each normal map, one with mip-mapping and one without...then find a balence of which one looks good where.
In some cases the mid-far mip-maps totally mess up and end up using vid mem shared by other textures too.
I hope bmax's 3d engine finally gives us proper control over filtering etc..don't see why everything has to be reduced to one fx flag..it's silly.
-
As for reducing it, not that I'm aware of. I'd just turn it off for the normal map 'layer', or
better yet..load 2 versions of each normal map, one with mip-mapping and one without...then find a balence of which one looks good where.