Not used tokamak much, but i love the stuff i have seen done with it so far.
I have a question tho, i have managed to load a .3ds map in as a level, convert it to a rigid body, but how easy would it be to add other rigid (or are the animated?) bodies to this map, such as moving elevators, rotating floors etc?
I tried to tilt my level just to see if i could get the player to slide off but he just stands there as if the mesh and the tokamak collisions are seperate.
Anyone have some code that will show me how to do this? IE rotate or tilt a level and have the player affected by it?
Cheers
I have a question tho, i have managed to load a .3ds map in as a level, convert it to a rigid body, but how easy would it be to add other rigid (or are the animated?) bodies to this map, such as moving elevators, rotating floors etc?
I tried to tilt my level just to see if i could get the player to slide off but he just stands there as if the mesh and the tokamak collisions are seperate.
Anyone have some code that will show me how to do this? IE rotate or tilt a level and have the player affected by it?
Cheers