Yes, using Sprites or maybe better Quads is the best way to get antialiased 2D graphics. Platypus, the successful Game did it and it looks real good with all that lightnig fast Antialiasing.
You need a system, that will simulate Images using Sprites or Quads, then you need a constructor, that is creating all those Quads each Frame in the order you want them to be drawn on screen (this will prevent alpha zorder troubles).
Not a big deal at all. As a bonus you'll be able to zoom and rotate images in realtime.
I wouldn't use Loadsprite, because you need to rebuild the scene each frame (as I said above). Better use Createsprite and then Entitytexture them with some Textures you hold in Memory permanently.
You need a system, that will simulate Images using Sprites or Quads, then you need a constructor, that is creating all those Quads each Frame in the order you want them to be drawn on screen (this will prevent alpha zorder troubles).
Not a big deal at all. As a bonus you'll be able to zoom and rotate images in realtime.
I wouldn't use Loadsprite, because you need to rebuild the scene each frame (as I said above). Better use Createsprite and then Entitytexture them with some Textures you hold in Memory permanently.