I suppose this is kind of like a portals problem. But it really isn't.
I have a snall FPS. I have a pair of switch entitys (cubes) that when HIT hide and show various levels of the game. You go from outside to inside here.
Trigger 1 is just inside the old church... when you hit it you hear a door slam sound and the mesh is changed. You don't see the mesh change but it does.
This works FINE.
On the crypt level there is a second trigger that teleports you back outside to the start point (for now) It hides all the crypt stuff and replaces the ground plane.
This ALMOST works fine.
It hides and shows all that it is supposed to show.
BUT it won't reposition the camera entity. The camera stays where it was when it hit the second switch.
I have tried telling it to move the camera before it does anythig else.
I have tried setting up a variable that would move the camera from withon the body of the main program.
I am stumped... Why won't the camera move to the new location?
-RZ
I have a snall FPS. I have a pair of switch entitys (cubes) that when HIT hide and show various levels of the game. You go from outside to inside here.
Trigger 1 is just inside the old church... when you hit it you hear a door slam sound and the mesh is changed. You don't see the mesh change but it does.
This works FINE.
On the crypt level there is a second trigger that teleports you back outside to the start point (for now) It hides all the crypt stuff and replaces the ground plane.
This ALMOST works fine.
It hides and shows all that it is supposed to show.
BUT it won't reposition the camera entity. The camera stays where it was when it hit the second switch.
I have tried telling it to move the camera before it does anythig else.
I have tried setting up a variable that would move the camera from withon the body of the main program.
I am stumped... Why won't the camera move to the new location?
-RZ