light emitting objects

Blitz3D Forums/Blitz3D Programming/light emitting objects

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I'd suggest projecting a light map from the origin of the mesh onto the lightmap of the entity.

That is by far the most interesting idea I have heard yet! Since I don't know about dx lights... but I know a little about blending uv sets (I use that same command to light a map in an educational game I am building) Hmmm...

Anyone eelse have any good ideas? : )

-RZ